Principal Environment Artist

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We’re Looking For:

A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve themA hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at handPassion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game

What You Will Be Doing

Lead environment content creation and provide support to less experienced members of the teamHelp maintain consistency with modeling standards and best practices alongside environment leadsLead content development on hero assets and key areas on levelsWork closely with environment concept artists (and art director) and level designers to balance between gameplay and visual targetsWork closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspectsHelp ensure visual cohesion and quality of levels is consistently implemented and performantWork with producers to breakdown work and provide realistic estimatesLead level art reviews and provide timely feedbackDevelop new production techniques and explore new technologyHelp establish and maintain best practices, quality bar, pipelines, tools, and processes for the teamEnsure map assets are built efficiently to a high technical standardIdentify risks, production issues, dependencies, and scoping concerns

What Will Make You Successful

8+ years of experience working in the video game industry and at least two shipped AAA titlesExpertise with hardsurface modelingProficiency with at least two leading DCC packagesFamiliarity with Blender (proficiency desired)Good knowledge of composition, color theory and lightingKnowledge of physically based rendering (PBR)Experience with procedural content creation packages (Substance, Houdini, World Machine) is a plusBasic knowledge about Level Design is a plusCreativity and an excellent eye for detailStrong problem-solving skillsAbility to prioritize and multitaskSelf-planning and organizationExcellent communication and teamwork skillsFluent English

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